GATEWAY.IO 参考代码GATEWAY.IO 需要验证星云代币交换门IO |
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Sayantan Datta, Carl Marshall, Derek Nowrouzezahrai, Zhao Dong, Zhengqin Li. "Efficient Graphics Representation with Differentiable Indirection", Proceedings of SIGGRAPH Asia 2023). (Project Page, Paper). |
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Zhengqin Li, Li Yu, Mikhail Okunev, Manmohan Chandraker, Zhao Dong. "Spatiotemporally Consistent HDR Indoor Lighting Estimation", ACM Transactions on Graphics (TOG), 2023. (Presented at SIGGRAPH Asia 2023). (Paper). |
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Cheng Sun, Guangyan Cai, Zhengqin Li, Kai Yan, Cheng Zhang, Carl Marshall, Jia-Bin Huang, Shuang Zhao, Zhao Dong. "Neural-PBIR Reconstruction of Shape, Material, and Illumination", ICCV 2023. (Project Page, Paper). |
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Thomas Neff, Brian Budge, Zhao Dong, Dieter Schmalstieg, Markus Steinberger. "PSAO: Point-Based Split Rendering for Ambient Occlusion ", High-Performance Graphics (HPG) 2023. (Paper & Video, Talk). |
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Zihan Yu, Cheng Zhang, Olivier Maury, Christophe Hery, Zhao Dong, Shuang Zhao. "Efficient Path-Space Differentiable Volume Rendering With Respect To Shapes ", Eurographics Symposium on Rendering (EGSR) 2023. (Project Page, PDF(Preprint)). |
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Zihan Yu, Cheng Zhang, Derek Nowrouzezahrai, Zhao Dong, Shuang Zhao. "Efficient Differentiation of Pixel Reconstruction Filters for Path-Space Differentiable Rendering", ACM Transactions on Graphics (TOG), 41(6), 2022. (Proceedings of SIGGRAPH Asia 2022). (Project Page, PDF(Preprint)). |
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Krzysztof Wolski, Laura Trutoiu, Zhao Dong, Zhengyang Shen, Kevin MacKenzie, Alex Chapiro. "Geo-metric: A Perceptual Dataset of Distortions on Faces", ACM Transactions on Graphics (TOG), 41(6), 2022. (Proceedings of SIGGRAPH Asia 2022). (PDF(Preprint), Code/Data). |
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Kai Yan, Christoph Lassner, Brian Budge, Zhao Dong, Shuang Zhao. "Efficient Estimation of Boundary Integrals for Path-Space Differentiable Rendering", ACM Transactions on Graphics (TOG), 2022. (Proceedings of SIGGRAPH 2022). (Project Page, gateio login, Supplemental Material). |
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Sayantan Datta, Derek Nowrouzezahrai, Christoph Schied, Zhao Dong. "Neural Shadow Mapping", Proceedings of SIGGRAPH 2022. (Project Page, PDF(Preprint), Supplemental Material, Video). |
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Guangyan Cai, Kai Yan, Zhao Dong, Ioannis Gkioulekas, Shuang Zhao. "Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometries", Eurographics Symposium on Rendering (EGSR) 2022. (Project Page, PDF(Preprint), Supplemental Material. |
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Cheng Zhang, Zhao Dong, Michael Doggett, Shuang Zhao. "Antithetic Sampling for Monte Carlo Differentiable Rendering", ACM Transactions on Graphics (TOG), 40(4), 2021. (Proceedings of SIGGRAPH 2021). (Project Page, PDF(Preprint), Supplemental Material). |
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Fujun Luan, Shuang Zhao, Kavita Bala, Zhao Dong. "Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering", Eurographics Symposium on Rendering (EGSR) 2021. (Project Page, PDF(Preprint), Supplemental Material). |
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Merlin Nimier-David, Zhao Dong, Wenzel Jakob, Anton Kaplanyan. "Material and lighting reconstruction for complex indoor scenes with texture-space differentiable rendering", Eurographics Symposium on Rendering (EGSR) 2021. (Project Page, gate.io app, Supplemental Material). |
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Albert Julius Liu, Zhao Dong, Miloš Hašan, Steve Marschner. "Simulating the structure and texture of solid wood", ACM Transactions on Graphics (TOG), 35(6), 2016. (Proceedings of SIGGRAPH Asia 2016). (PDF(Preprint), Video(Youtube), BibTex).(This 3D procedural wood BRDF has been fully integrated into the Autodesk 3DS Max and Autodesk Fusion 360, and you can try it for free). |
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Zhao Dong*, Bruce Walter*, Steve Marschner, Donald P. Greenberg. "Predicting Appearance from Measured Microgeometry of Metal Surfaces", ACM Transactions on Graphics (TOG), 35(1), 9:1 - 9:13, 2015. (*Joint first authors.) (To be presented at SIGGRAPH 2016). (PDF(Preprint), Supplemental(Kirchhoff), Supplemental(EllipsoidNDF), Video, BibTex). |
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Edgar Velázquez-Armendáriz, Zhao Dong, Bruce Walter, Donald P. Greenberg. "Complex Luminaires: Illumination and Appearance Rendering", ACM Transactions on Graphics (TOG), 34(3), 26:1 - 26:15, 2015. (to be presented at SIGGRAPH 2015). (Project Page, PDF(preprint), Slides, BibTex). |
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Kun Xu, Yan-Pei Cao, Li-Qian Ma, Zhao Dong, Rui Wang, Shi-Min Hu. "A Practical Algorithm for Rendering Interreflections with All-frequency BRDFs", ACM Transactions on Graphics (TOG), 33(1), 10:1 - 10:16, 2014. (to be presented at SIGGRAPH 2014). (Project Page, PDF(Preprint), Video, Slides, BibTex). |
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Kun Xu, Weilun Sun, Zhao Dong, Dan-Yong Zhao, Run-Dong Wu, Shi-Min Hu. "Anisotropic Spherical Gaussians", ACM Transactions on Graphics (TOG), 32(6), 209:1 - 209:11, 2013. (Proceedings of SIGGRAPH Asia 2013). (PDF(Preprint), Supplemental PDF, Video, Slides, gate io login). |
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Yubo Zhang, Zhao Dong, Kwan-Liu Ma. "Real-time Volume Rendering in Dynamic Lighting Environments using Precomputed Photon Mapping ", IEEE Transactions on Visualization and Computer Graphics (TVCG), volume 19, issue 8, August 2013, (PDF(Preprint), Video(H.264 codec), BibTex). |
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Chunxia Xiao, Meng Liu, Yongwei Nie, Zhao Dong. "Fast Exact Nearest Patch Matching for Patch-Based Image Editing and Processing ", IEEE Transactions on Visualization and Computer Graphics (TVCG), volume 17, issue 8, August 2011, (PDF, BibTex). |
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Baoguang Yang, Zhao Dong*, Jieqing Feng, Hans-Peter Seidel, Jan Kautz. "Variance Soft Shadow Mapping ", To Appear in Computer Graphics Forum (Proceedings of Pacific Graphics 2010. Result image is selected for Back Cover of the proceedings.). (*The first two authors contributed equally.). (PDF(Preprint), BibTex, Video(Xvid Codec), Slides, Project Page). |
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The image of our I3D'10 paper has been selected as the Cover Image of Informatik Spektrum, Volume 33, Issue 3, June 2010. |
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Zhao Dong, Baoguang Yang. "Variance Soft Shadow Mapping ", To Appear in ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2010, Poster (PDF, Poster,BibTex, Video(Xvid Codec)). |
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Wei Hu, Zhao Dong*, Ivo Ihrke, Thosten Grosch, Hans-Peter Seidel. "Interactive Volume Caustics in Single-Scattering Media ", To Appear in ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2010 (Result image is selected for Back Cover of the proceedings.). (*The first two authors contributed equally.). (PDF(Preprint), BibTex, Video(Xvid Codec),Slides, Project Page). |
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Zhao Dong, Thosten Grosch, Tobias Ritschel, Jan Kautz, Hans-Peter Seidel. "Real-time Indirect Illumination with Clustered Visibility ", Accepted by Vision, Modeling, and Visualization Workshop (VMV) 2009, (PDF, BibTex, Video(Divx Codec),Slides). |
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Thomas Annen, Zhao Dong*, Tom mertens, Philippe Bekaert, Hans-Peter Seidel, Jan Kautz. "Real-Time, All-Frequency Shadows in Dynamic Scenes ", ACM Transactions on Graphics (TOG), (Proceedings of SIGGRAPH 2008) (*The first two authors are sorted by the alphabetic order of their last names). (PDF, BibTex, Video(Divx Codec), Slides,Project Page). |
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Xinguo Liu, Zhao Dong, Qunsheng Peng, Hujun Bao. "Caustics Spot Light for Rendering Caustics ", to Appear in the Visual Computer ( Best ranked paper accepted by Computer Graphics International 2008 ). (PDF, BibTex). |
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The image of our PG07 paper has been selected as the Cover Image of Informatik Spektrum, Volume 30, Issue 6, December 2007. |
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Zhao Dong, Jan Kautz, Chrisitan Theobalt, Hans-Peter Seidel. "Interactive Global Illumination Using Implicit Visibility ", Accepted by Pacific Graphics 2007 (oral paper), (PDF, gateio app,Video(Divx Codec), Presentation(PPS file)). |
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Mingli Song, Zhao Dong, Chrisitan Theobalt, Huiqiong Wang, Zicheng Liu, Hans-Peter Seidel. "A General Framework for Efficient 2D and 3D Facial Expression Analogy", IEEE Transactions on Multimedia, Volume: 9, Issue: 7. (Video,BibTex). |
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Zhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang, Qunsheng Peng. "Real-time Voxelization for Complex Polygonal Models ", In Proceedings of the 12th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2004)(PDF,PPT,BibTex). |
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Zhao Dong, Wei Chen, Long Zhang and Qunsheng Peng. " Balancing CPU and GPU: Real-time Visualization of Large Scale 3D Scene ". In The Third International Conference on Grid and Cooperative Computing (GCC 2004), VVS workshop (Visualization and Visual Steering), Wuhan, October. 2004. Lecture Notes in Computer Science, Springer Verlag. |